Tag Archives: spaceship

Ogg Theora vid of 3D spaceship model development

sorry your browser eg Explorer Safari does not support the video tag but Firefox does

My enthusiasm for all things open source and free is now expanding to include video codecs. Whenever I have generated a video of my 3D work in the past I have saved it as a mov file to be played by [...]

Franklin deicated page, now with renders and a blend file

I’ve spent some time working on the project page for my latest spaceship work in progress. Before my little makeover it included just two images. It had an image of the latest render on the project and a render of the model as it originally very low poly appeared in the game.
Now the page has [...]

I’ll have a P please Blender

Today I was making a cute little spaceperson for the inside of my spaceship. I wanted to make sure that they were the same size as the pilot, who is already attached to the mesh. So I duplicated him, and then realised that I would have to split him away from the spaceship mesh to [...]

Magic Hour look for Spaceship mesh, in Blender 2.5

I’ve been messing about with the lighting in my Blender spaceship scene. I’ve now got a nice purple light coming in at the model horizontally, as though it is just climbing over a planet’s horizon, someplace in the outer reaches of the Vega Strike game universe. The magic hour look. Or at least that’s the [...]

High? polycount spaceship, Blender

I’ve been wondering what the polycount on my spaceship model is for quite some time. Today Morpheus (a member at sci-fi meshes – where I’ve posted a couple of renders of this model as a work in progress) asked my polycount and prompted me to act.
After a bit of Googling I found out that the [...]

Spaceship Engines, not real ones, 3D ones for games

My spaceship (the one I’m creating for *Vega Strike (whether it ever ends up being used there or not, it sure is fun designing it)) is intended to be *Andolian. As you can see in this part of the design thread for my spaceship on the game site forums, there has been a very beautiful [...]

Spaceship, now without weapons

In the latest twist of fate for the 3D spaceship model I’m designing here at Starbright for the Vega Strike game we have decided that it should lose the guns. You might think it sounds a little strange that a bunch of space gamers want to voluntarily strip their spaceships of guns, but it is [...]

Blender’s pleasant distractions and games-based procrastination

I’m trying to think about my sometimes-seemingly-never-ending work on this spaceship from a new paradigm. Instead of simply smoothing the mesh and fixing it, I’m enriching it. Each change I make is an improvement, adding finish and detail to make the model – when it one-day gets finished – more interesting. Right now I’m working [...]

3D Spaceship mesh gets a docking claw

I’ve been tweaking the mesh for my Vega Strike spaceship again, but at the same time I’ve also been adding a bit of detail here and there. As you can see in the render above the diplomatic shuttle spaceship now has a few new aerials poking out of the top and a pair of docking [...]

Easy peasy UV unwrap – bad but easy (Blender)

I’ve got UV unwrap working. It’s nothing to do with python scripts anymore. In Blender 2.49 – the version I’m using – UV unwrap is integrated directly into the interface. I found out how on this Blender 3D advice page.
All you have to do is open a UV window. Highlight all the faces on your [...]