Tag Archives: 3D spaceship mesh

Learning how to do glass and stars in Blender

  I decided to use a royalty-free picture of space as a background to the spaceship I’m designing, but as you can see (left) it turned out to be a little bit, in your face. So I decided I could put a sheet of dark glass in front of it to take the edge off [...]

That 3D spaceship mesh now has a nice planet to orbit

  There have already been a lot of changes made to this blend, which now has quite a few lamps, meshes and even a bit of text scattered about, but there is still a long way to go. The latest big change is that the scene has now got a planet in it. And a [...]

3D spaceship, step 2 of the Blender tutorial

Step two is just to add lots and lots more detail to the 3D Blender spaceship mesh I started in last post’s first installment of this tutorial. This is one of my favorite stages of the spaceship illustration process using Blender, the free 3D app. As I’m extending faces to form new shapes I try [...]

3D spaceship, stage by stage Blender tutorial

I was watching a TV show about the strange creatures that live on reefs and I was inspired to create a nice blue spaceship that has the shape of a manta ray. A workhorse spaceship of the kind that’s so useful in sci fi RPGs. The screen shot to the left is the first stage [...]

Drifting is the latest art challenge from Illustration Friday, so here’s my art.

This is the raw trueSpace render which I later worked on to produce the Grey Angel, one of the many spaceship designs I have produced for science fiction RPGs. The final version of this spaceship has a lot more detail, but this raw render from the 3D mesh has a haunting quality which really speaks [...]

The 3D spaceship mesh for my SF RPG gets more detail

Stage two of the spaceship illustration  for sci-fi RPGs with Blender I started in this previous spaceship 3D mesh modelling post My intention was to add detail, as I opened Blender (a free 3D modelling suite) for to my second session of work on the Caravel 3D spaceship mesh/illustration for SF RPGs. My plan was [...]