There is a huge amount of exterior art depicting spaceships, but a relatively limited number of examples of illustrations showing interiors, and I have decided – to even things up a bit – that my latest work in progress, “The Packard”, should have some interiors. Some detailed spaceship deckplans for role-playing games would be cool too, like these nice spaceship deckplans. But first I’m going to concentrate on creating some images of the interior.
I zoomed in on my spaceship mesh and the first thing I decided to do was punch a hole in the wall so you could see the planet outside. I immediately came across a problem however, I wanted big friendly windows with circular edges to the 3D mesh, but how would I make the edges of the mesh a perfect circular curve. I was Googling around thinking that weight painting might be the answer, when I encountered this great idea of simply using a guide and moving the vertexes by hand in 3D Model – Sports Car – Alex Salters Profile. I immediately gave it a try, and it worked like a charm, although it was quite fiddly and time consuming, it got good results.
With the new improved windows, and raising the floor of the spaceship mesh the room started to look a little more like the sort of space where player characters in a science fiction role playing game, or strange little space monsters might like to spend some time. There would be some places to play strange alien card games and listen and dance to alien music only just heard at the edge of human perception.
And it hasn’t deviated too far from the original concept sketch either, at least not yet, and that’s pleasing because it’s often very difficult to get a collection of 3D meshes and textures to produce just the effect you’re looking for.
I’ll be posting the completed Packard spaceship here, both interior and exterior, as soon as it’s done. And probably a few more in-between stages as well.

