Review

blog post about blogs about illustration

I’m investigating other illustrators blogs right now and this post on escape from illustration island was a big help in finding quality blogs to check out. It’s probably just because it’s an alphabetical listing, but Ape on the moon was the first blog that they listed. It’s an absolute treasure trove of the highest quality stuff, mostly really good commercial vector illustrations on the day I checked it out. Watch out for your bandwidth though, there are a lot of posts right there on the front page and each one is good quality (i.e. big), it’s probably best to check out this resource on your employer’s Internet connection.

Illustration Friday is of course on the list, and anyone who has been reading this blog for any length of time will know that I try not to miss their weekly art challenge. I’m really quite pleased with how my Illustration Friday entry for this week turned out.

Next on the list was Illustrophile, which looks intimidatingly professional to me, as though it is by graphic designers for graphic designers. There is some nice illustration here, but I didn’t linger for long.

Illustrationmundo, the next on the list on the other hand says anyone can join, right there on the front page, much more inviting. I must admit I didn’t join though, I couldn’t work out what was in it for me. Would my work appear in the blog, or would I just get an inbox full o’ stuff. I’ll do some more research later and try to find out, or perhaps not, who knows?

Drawn! Was also on the list, but I must admit I find it a little dull, Illustration news foe illustration news’ sake. It’s not as if that much that’s interesting happens in the illustration world. It’s not economics, or politics. But I guess if you are actually in the business…

The next blog on the list Today’s Inspiration looks more like a history blog than an illustration blog to me. It’s about 50s illustrators and illustrations. It didn’t particularly appeal to me, and it is another one where the first page just keeps loading and loading as post after post, each with more than one illustration in, it is added to the bottom of the page.

Zerotoillo didn’t load properly for me, but then I am using Firefox on Ubuntu, so my system is a little nonstandard, but not that non-standard. That said, it was just a few text bars in the wrong place and bad header warning, the blog was perfectly readable, and all the illustrations were there, so that didn’t spoil my enjoyment. And it is an enjoyable blog, with long interviews and posts that give an insight into the author’s life and experiences. There are some very nice illustrations here too.

Lines and Colours was also represented in the list of illustration sites I found, and there are certainly some very nice illustrations there.

Signature Illustrations is a very nice collection, there is a lot of inspiration here and the page loads up really quickly, even though there are hundreds of illustrations on it.

The next one on the list was a nice change, most of the previous links were commercial images but Character Design is more animation and storyboard orientated. It has the sort of illustrations you see at the end of Dream Works movies. There are some really vibrant and amusing illustrations. Monsters and pop-culture stuff. It was my favourite of the list, apart of course from Illustration Friday.

The Little Chimp Society looks really useful, you can post news about what is happening in your illustration career, apparently, if only I was better at getting on with stuff like that.

The commenters on the post left a lot of nice kinks too, like Drawger, with lots of illustrations, and an interesting layout.

Tarazet the role-playing game, back as free pdf download

Tarazet the Role-playing Game is back as a free pdf download. I can’t tell you the pleasure it gives me to have this game back under development. Every illustration I produce of a spaceship or monster is just more inspiration that gets fed back into the role-playing game background, enriching it, and in the process allowing the illustrations to be based on a more and more substantial foundation. Tarazet is really becoming an extensive source of inspiration for any science fiction gamemaster.

I’m really beginning to get a feel for what does and doesn’t happen, and does and doesn’t work in the Tarazet universe, with is a funny thing to be able to admit about a supposedly imaginary space-opera-type fantasy role-playing game setting. And the pdf version of these role-playing game rules can be downloaded here.

It is a rules-light game system that supports a richly imagined universe of adventure, well at least as much richly-imagined universe of adventure as it is possible to fit into a 23 page pdf game’s rule book. It is however growing all the time. As I create pages with illustrations, ideas and text with the Tarazet universe as a setting I just copy and paste it with a few refinements directly into the pdf. I’ve had a lot of fun coming up with ideas for this game setting, and that even extends to some ideas for science fiction adventures. It can be a chore coming up with new challenges for your player characters and it’s always good to see that this basic necessity has been addressed to some degree in a rules book.

I just saw Avatar in 3D and loved the design, the alien ecosystem and all the concepts.

Does it look too cute vin pink?

OK, so I just watched Avatar and I’m not going to even fight the influence this is going to be having on my sketches for the foreseeable future.

It’s a great movie and I absolutely loved it. It has attracted some criticism for a certain simplicity in the story, but I think that’s missing the point. The alien planet and ecosystem is so richly imagined and contains such detail, that if a more complex or ambivalent story were attached to it the whole movie might have become too complex. And visually the movie is fantastic. For an old-school nerd like me it was great to see the 2001-like spaceship in the opening shots, and although a certain suspension of disbelief is required for the floating mountains, I think it’s worth it for the sheer majesty of the images.

Brown, frightening?

Here is an earlier version of the illustration with a lot less detail. Even in this early version the influences from Avatar should be obvious to anyone who has seen the movie.

Just like in the movie there are two wings on the flying lizard. There is a huge gas giant in the background blocking out most of the horizon and the colour scheme of the creature is very lurid. There are of course a lot of differences too. Avatar took 12 years and a quarter of a billion dollars to create, while my image has had about four hours work done on it so far, and as I’m working in GIMP, the cost is just about zero.

I also had the great idea of opening FarmVille on my other computer and catching up with some of my chores while I’m sketching away on the graphics tablet on the first computer. It’s a great way to do some multitasking.

Self-Publishing and Distribution of Books, Video and Music On-Demand is the way to go, for me books!

The psd does the technical stuf for you! 

Hold the front page! I just found the coolest website, and I’m not talking about FarmVille, although that is pretty cool. No, I’m talking about CreateSpace: Self-Publish and Distribute Your Books, Video and Music On-Demand which is an Amazon.com website.

I’ve been painting my digital illustrations and writing my stories for some time now; sometimes science fiction, sometimes children’s picture books, but always with only my blog here at Starbright as a creative outlet. But CreateSpace seems like it might be an easy, low-maintenance way to get really published, on paper, in a good old-fashioned book. They provide a free ISBN number, they provide templates to download and follow when creating your book and there is a forum of lovely like-minded creative types right there on the site for support.

So today has been a lot of fun, I created an account with CreateSpace, for free, and downloaded a template so I could get going and make the cover for “I Am Spiralcat”, a children’s picture book. Me and my girlfriend have had the idea for this children’s picture book for some time, and it has come close to being published a couple of times, but this seems the perfect way to take control of the project ourselves.

There have been some frustrations too today though. CreateSpace provide a nice template in png format for GIMP or psd format for Photoshop, and anyone who has been reading this blog for any length of time will be able to predict that my first instinct was to use GIMP to create my image. Unfortunately GIMP just wasn’t up to it. It was verrry verrry slowwww indeed. I tried as hard as I could, because I do love it so, but whatever I did, it just couldn’t handle the huge, high-resolution image that you have to create. Just changing the transparency of a layer took ten minutes, and when I messed with the preferences to give GIMP more RAM and turned off all the thumbnails it took, nine minutes to calculate the same transparency change. So I was forced to use Photoshop CS3.

Photoshop has behaved impeccably and hardly seems to notice the hugely inflated size of the file, the pen on my graphics tablet lags a bit sometimes and the file takes a few seconds longer than normal to save, but that’s about it. Apparently the new version of GIMP with it’s non destructive editing and other such technical marvels will be able to compete, but until then I’ll be using Photoshop to create my children’s picture book for CreateSpace and Amazon, and GIMP only for smaller low res images for the website.

I’ll be posting my progress with the illustrations for the book, with all their unique challenges and fun features, and of course I’ll be digital painting the odd spaceship in GIMP from time to time too.

Gimp and Graphics Tablet Public Enemies Johnny Depp Film Review Illustration

What a bunch of gangsters.

I’ve just written a Public Enemies Film Review, a review of the latest Johnny Depp movie for the review section of my Spiralcat writing and entertainment site. It’s a great movie and the decision to review it was a bit of a split second impulse. I knew that I didn’t have much time to write the review, never mind illustrate it, but I knew I wanted it to be the best it could be, and that meant including a picture of some sort.

So in the interests of speed I opened GIMP and attached my drawing tablet to the computer’s USB port. I chose my first colour, a very deep blue, and began to sketch in lines very quickly with the stylus. In my mind I immediately saw a stereotypical image of gangsters at night silhouetted against the moon and a cityscape, and I decided to go with it for my illustration, because Public Enemies is a gangster movie of the old school, and Johnny Depp plays an ordinary gangster, not some scene stealing show stopper like in The Pirates of the Caribbean.

I wanted to add a little extra to the image however, and another scene from the movie jumped to mind. There is scene where the gangsters are holed up in an out of the way hotel and then surrounded by the FBI. Led by Johnny Depp they shoot their way out in the middle of the night, and the flashes of light from the muzzles of the gun are huge in the pitch black darkness. I wanted to add a hint of that scene to the illustration, so I added a machine gun and a huge muzzle flash, and I reflected the light from windows in the building’s in the background of the image, and even in the shiny areas of coats and hats, and of course in the gangster’s eyes.

It’s a very raw and quick illustration done almost entirely by scratching away at the tablet with my stylus, and with only a few areas of flat colour added with GIMP’s vector illustration feature. It looks a bit comic book, a bit pulp fiction, and it’s perfect for my Johnny Depp gangster movie review.

Timewasting on the FarmVille online flash game from FaceBook and a fresh look at Office Live

I’m still playing with FarmVille.

FarmVille is a flash based game you can play from a link in Facebook.

The stupid game is quite addictive, and I find myself spending quite long periods of time just staring at the thing of beauty that is my farm. I’m quite desperate for more money, and I’m also finding myself making stupid short term decisions to get more cash, just like a real farmer. Here in the picture I have just taken part of the animals grazing meadow over to plant strawberries, because they grow quickly and I can have the money in only a couple of hours. Most other crops take days to grow, and I want to make some progress now.

The gentle pastel coloured art work is a big factor in coming back to FarmVille over and over again and I hope it will actually be an influence on my own art practice, as proper artists call it, over the coming months that I will undoubtedly spend playing this terribly addictive game.

I’ve also been doing a lot of work on my Spiralcat.co.uk website. Spiralcat was always very much a mixed bag and I never thought I would be particularly going back to this site after starting my new Starbright site dedicated to illustration and art. The site is provided as part of Microsoft’s Office Live suite of products and although it is free, it has to be created online using their own site creation software. The last time I had used this software there were just too many bugs in it and too many compromises that had to be made in the design of the website. Microsoft sent me an email recently pleading with me to give it another go however and so I stopped by to see what had changed.

And to be honest not much has changed, it is still an unresponsive and tricky interface, but just enough had been improved for me to now decide that it is worth taking it seriously. For instance I now have control over the colour scheme of my site rather than having to chose from about seven pregenerated schemes, as was the situation before.

So I’m busy sorting out the navigation bar, changing the colour scheme and adding a favicon. It’ll be looking like a real website soon, that someone might charge money for, and that’s a good thing because from the end of next year that’s exactly what Microsoft intend to start doing.

So here is Spiralcat with all the art, good writing and entertainment it was always famous for, at least to the twelve daily visitors it has been attracting.

I asked the Puppy Linux Discussion Forum, can I use a tar.bz2 app with my 4.3.1 puppy?

Super cool 3D app. Can i get it to run under Linux?

I’m having a lot of fun experimenting with my new 3D sculpting and rendering suite, Blender 2.5, under Windows XP and I wanted it on my Linux machine too. But of course Linux has a reputation of being for nerds, and very difficult indeed to use, and installation of new apps is one of the things that is creating that impression. So how did I get on with the installation?

Let’s compare what you have to do to get this 3D app working in Linux with the simple and intuitive Windows procedure. In Windows all I had to do is download the Windows version, unpack it (even this can be daunting for inexperienced users, but unpacking a file seems simple to me now) and click the pretty icon with exe written underneath. Blender starts, no problem. But Linux. oh my goodness…

Take a look at this page of hints and tips about what might, and what might not be needed to kick the app into life. And this isn’t the most complex set of instructions I have found as I have been trying to install, oh no, not by a long chalk.

When people run into problems they start mentioning strange things like a scons package. To me that sounds like something that should be enjoyed with cream and jam. They also, with the best of intentions, offer lines and lines of gibberish that can be typed into something called a terminal, which looks like a c prompt and is just as cold and unresponsive. All mine ever says to me when I type the suggested clumps of It's a monster with one eye.computer geekery is “No such command or file.” Then it says “#”, and that’s it.

For those who enjoy laughing at the misfortunes of the less initiated here is a forum where I have been explaining the idiot things I have been doing, and begging for hints and tips.

Puppy Linux Discussion Forum :: View topic – can I use a tar.bz2 app with my 4.3.1 puppy?

Over the last few days of Googling around I have read thousands of similar stories of woe from billions (perhaps that last number was exaggerated) of other perplexed Linux users who can’t get stuff to install, compile, call it what you will. It might be a good idea for developers to offer already unpacked and compiled versions for idiots, sure they would be a couple of megabytes bigger, but they would be easier to use.

Having said all this I do have the old version of Blender, Blender 2.4, running on my Linux machine because a friendly forum lurker posted a pet – an easy to install version for my “distro” (Puppy Linux) – and a page of step-by-step instructions on installation. So with Blender’s great reputation for backwards compatibility I should still be able to swap files between the two machines and do useful work on both. And when 2.5 stabilizes I’m pretty sure that another kind-hearted forum spirit will take pity on us mere mortals and provide a Puppy Linux specific, easy to install Blender 2.5 pet package, with instructions.

It’ll probably be a while though…

I’m an early adopter, I just downloaded blender 2.5 alpha

Now that's a good looking interface! 

Wow, it’s great to be an early adopter of a state-of-the-art 3D editing suite like Blender. I feel like I’m at the cutting edge, blazing a trail etc. Of course all I’m really doing is poking about with something I don’t completely understand and reporting back some first impressions.

First Impression 1. It’s as easy as pie to install, just do like it says on the download page…

unpack the compressed file to the location of your choice.  

Provided the Blender binary is in the original extracted directory, Blender will run straight out of the box. No system libraries or system preferences are altered.

blender.org – Get 2.5 alpha.

First Impression 2. It looks good. The looks of the interface have always been a little functional and basic with Blender (some go as far as to say it isn’t intuitive), and an awful lot of people have listed this as their number one turn off when it comes to getting to grips with this complex and powerful 3D application.

But it actually starts with a 3D scene now! All the old tutorials always used to start explaining what you were looking at when you opened Blender – it was actually a 3D cube seen from above, but it looked more like a sheet of graph paper with a dark bit in the middle. Now that isn’t necessary, it’s obvious at first glance that this app is about 3D.

First Impression 3. The first thing I tried to do was select a face of the default mesh I was presented with at start up. As an experienced user I knew to hit the tab key and click with the wrong button on the face. I’m pretty sure that this idiosyncratic way of working is, as ever, going to be the biggest hurdle for new users. I couldn’t immediately see any new simpler-to-figure-out (i.e. intuitive) way of doing this. But I don’t want to sound too negative. This counterintuitive way of working is rally quick to learn, way less than a day, and most Blender users come to understand why it has to be this way and even like it.

First Impression 4. Next I deleted the face. Now here there has been a huge improvement in the interface. The tool I needed was right there on the screen, and it was very intuitive to use.

I’ve had the this great 3D editing, animation, rendering, you name it it does it suite on my hard drive for only a few minutes and it has already convinced me that great strides have been taken compared to the earlier versions.

More first impressions to come, I’m excited to get to grips with this new revamp of a classic elder statesman of CGI and I’ll probably be having fun and making discoveries long into the night.

First post from within OpenOffice, about spaceships and Ralph McQuarrie

OK test time, I’ve just added the blog client for OpenOffice to the version I’m using on my Linux machine, and naturally I’m very curious about whether it’s going to work or not.

I’ve also been doing some more work on the 3D spaceship I started much earlier.

I have added detail to the inside of the mesh and am considering what kind of strange space aliens to populate it with. I’ve been trying out ideas using my graphics tablet in Gimp, just hashing lines in over the render of the spaceship interior.

I’ve also been looking at Ralph Mcquarrie images as inspiration. As you can see from the image it is very early days for this conceptual drawing and it should develop a lot over soon.

I’m very interested about how, and if this is going to work, but I’m rooting for this because I like OpenOffice very much – despite the dodgey spell checker – and it’ll be cool to use it for blogging.

OK, here goes, apparently I just export the document to Webblog. There is even a new button in the icon bar which looks a bit like a feather. OK, I’m about to push the button…

Change Inkscape’s interface language the easy way thanks to Rarst.net, and a very nice Photoshop brush for graphics tablets.

Is it a monster?

Photoshop can make some very nice natural looking and intuitive marks with a graphics tablet – I’m using the “Bamboo Pen”, which is the cheapest available in my parts. It does require some tinkering and I was having a hard time of it, when a commenter on the post containing my first graphics tablet image suggested this cool Photoshop brush presets file.

Which lines were created with the mouse? Can you tell?

You can clearly see which side of this page was doodled with a mouse and which with a graphics tablet and the “stumpy pencil” presets.

 

 

 

And here is how to add the file to Photoshop, curtsey of swampy …

Actually, .tpl files can be loaded from any location on your hard drive, but they must be loaded using either the Preset Manager or from the Preset drop down selection menu in Photoshop.

in her post at TPL brush loading problem – RetouchPRO.

space suit penguinOver the last couple of days I’ve also downloaded both Gimp and Inkscape, to try out the various options and capabilities of my new Bamboo Pen tablet. The picture above was created entirely in Gimp with just the graphics tablet as input over the course of just a couple of hours, and also the space penguin to the left, who’s going to be going in the spaceship bar I’m designing in 3D in Blender. Inkscape on the other hand is proving a little less intuitive for an old Photoshop user like me.

And I was also a little upset to discover that Inkscape autodetected my machines language and used it for it’s interface. My lappy is setup with German as the default – it’s Austrian you see – and while I do speak German I prefer English for complex software like this.

Luckily I found a really elegant and, more importantly, simple solution at Rarst.net. To cut a long story short, create a text file called inkscape.cmd which contains just two lines of text.

set lang=en

start inkscape.exe

 

put the file in the Inkscape folder, and double click that – instead of inkscape.exe – to start the app. Worked a treat for me – full details at…

Change interface language in auto-detecting GTK apps | Rarst.net

I can now get to grips with this interesting looking app without having to do any mental translation.