OK! I finally got to the end of a UV Unwrap. This is where you take a 3D model and peel it like an orange, so you can paint on the peel (the UV unwrap) and wind it back on. Because my model is a spaceship my UV unwrap doesn’t look much like an orange peel, it looks more like a paper pattern that you could glue together to make a model. In fact if I added tabs to the cut-out sections you could probably do just that, but it’d be a bit fiddly.
So when I open this image in GIMP (GIMP turns it from SVG to JPEG but that seems to be expected) I can paint pretty colours on it and then wrap it back round the model in Blender. This gives the 3D model colours much more controllably than is possible in Blender itself. [I might be wrong about that part, I just found out that Blender has an integrated paint program too - integrated paint program, integrated video editor and of course all the 3D tools, is there anything this amazing open-source application can't do?]
OK so after fooling around in GIMP for a couple of minutes I had a very basic coloured image, just as a test.
I’ve left the lines indicating the shape of the cut-out areas of the spaceship as ghostly shadows so it’s a little more obvious what’s going on in this image. I just turned down the layer they are on in GIMP to achieve this, normally I would turn this layer off entirely before getting GIMP to make a JPEG of course.
And here’s what it looks like if I wrap these simple colours round the spaceship.
And this technique isn’t just useful for colours, I can add shadows, bumps and grooves and lots of other stuff this way. So the next task is to see how good I can get this relatively simple model to look using these techniques, before transferring them to my much more complex 3D spaceship model.













