illustration

New spaceship design gallery, and some SEO tips

This spaceship design is an example of the sort of spaceship that might be used by characters in a science fiction role-playing game when they want to avoid being seen as they go about their adventures.

It’s a good example of the sort of science-fiction illustrations I’ve been doing recently, illustrations more orientated towards role-playing games or graphic novels, and also the work I’ve been doing on StarbrightIllustrations.com, making sure its focus is right.

The work I’ve been doing on Starbright Illustrations, turning it into the showcase for my work that I’ve always intended, is actually a lot of fun. It’s creative and colourful and intuitive, mostly using the free web design app Kompozer. I have done a lot of work on the science-fiction illustration gallery, and I believe it’s ready for visits from the public.

It’s a full-colour selection of the best of my recent work. Most of the images are spaceships, but there are also a few robots and vehicles too.

At the same time as providing an outlet for my work the blog and website carry ads too, and these have been making a little tiny bit of money, usually between five and ten ponds a month, which is enough to cover the costs of hosting. I was thinking perhaps I can do a little better than this, so while redesigning the site to make it a better display case for my illustrations and art I also did a bit of research – Googling – to find ways to make the site more SEO friendly, and improve ad performance. One thing that came up time and again was keywords.

It seems having really good keywords on your site will greatly improve ad revenue. So I found a list of keywords, and it makes depressing reading. They are absolutely all about finding loans and more money.

I think I’ll stick to my spaceships and illustrations, there’s no way I’m going to write about loans, car insurance and mortgages, just to increase my ad revenue.

Shark-like spaceship design with exaggerated perspective

From now on I’m going to be coming at all my sketching from a spaceship or science fiction point of view, because it seems to be what the vast majority of visitors to this site want. Every week I’ve been producing sketches for an art challenge called Illustration Friday, and these sketches are going to be no exception to the new sci-fi spaceship ethos of the site.

The word this weak on Illustration Friday is “perspective” and this seems the easiest thing in the world to turn to a spaceship theme, after all it is very common for a sci-fi artist producing an illustration for their spaceship design to show off it’s vast size by adding exaggerated perspective to the image.

I’ve done something similar in the image above, by exaggerating the perspective of the spaceship in this image I have added to the feeling that it is screaming along – although in space nobody can hear you scream – very low over the surface of an asteroid.

I created this sketch very quickly, which is one of the aims of Illustration Friday, but I’m actually very happy with it. The spaceship looks very dangerous and powerful indeed. I have given it a little streamlining so that it can land on the planets of an unsuspecting role-playing game universe, but it is still very much a large spaceship. It’s very at home in the empty voids of the spacelanes of any game setting.

I wouldn’t be surprised if I make time to work this image up into a finished illustration, using either GIMP, Inkscape, Blender or all three. I might even take time to work out some floor plans, complete the design and statistics and write some fluff about it. I’m really quite pleased with it.

Short Story and Illustration

Here are the first 1199 words of a short story I’m trying to write. I’ve got the idea in my head that as well as producing an image for Illustration Friday it’ll be cool to have a short piece of fiction to go along with it. Neither are quite finished yet of course, but I was feeling excited enough about this new idea to want to post these early versions.

The word on Illustration Friday this week is Propagate, and I thought some story about a small action that had large and unpredictable repercussions would be cool.

The tricky bit is going to be coming up with an illustration that has something to do with both the word and the story that I write based on the challenge word.

So far all I have is the scan of a sketch, but it’ll be going into Inkscape and Gimp as soon as possible. The piece of short fiction being illustrated will also grow from these two pages here to be a proper short story.

Propagate.

Quint always stopped whatever he was doing to watch a sunset. It was a sort of rule of his, although he didn’t observe it quite as perfectly as he thought he did. If a particularly interesting show was on TV, or if he was in the shower for example, sunsets could end up being ignored now and again, but he certainly had more time for sunsets than most.

Today all he had been doing was reading the paper, as he looked up to turn the page he noticed through his twelfth floor window that the first darkening of the sky before sunset had begun. From where his building was, in Kilburn, he could see from Hampstead Heath, at the outskirts, into town as far as the tall buildings at the centre of London. It was a summer day, the smog added a beautiful ochre accent to the sunset and he appreciated the sudden cooling of the air coming in through the open window into his stuffy little flat.

Quint reached to the left for the newspaper he had put down just a few moments ago. It wasn’t there. Quint’s fingers moved from side to side looking for it, and knocked into his half empty glass of Montepulciano. The glass teetered and started to fall, Quint made a grab for it sending it sailing away off the ledge, and along with it an old paperweight he had been using to prevent his newspaper blowing away. The paperweight didn’t matter, it had been picked up at an old second-hand store for four quid and no good reason, but the glass, the glass had been delicate and expensive, still was, it hadn’t quite reached street level yet, though it had of course disappeared into the dark zone between his reading light and the street light many floors below. He watched the fuzzy orange circle made by the street light and fancied that he saw a twinkle, and heard a noise. He continued staring for a few moments more, then reached out and found the newspaper on his right, closed the window and went back to his story.

The glass meanwhile was lying on the pavement, shattered into pieces, shards and dust, its cargo of red wine already strewn to the winds. But the paperweight had bounced. Bouncing is not something that a glass paperweight usually does, but this one had. Without leaving a single chip of glass behind. It had bounced from the pavement down a staircase and through the open door of the building services room of Quint’s block of flats.

The building services room’s functional title did little to disguise the terrible stinking hole that it actually was. It was a pit filled with odorous things of every conceivable kind, some confined to the three huge metal bins, but most lying where they had been dropped or thrown. The way this paperweight bounced was most unusual, it ricocheted of the bottom step and skipped across the room to a very dark corner at the back where no such paperweight had fallen before. The orange sodium gleam of the streetlight was reflected in the facets of the paperweight, dazzling and glinting as car headlights were momentarily reflected and then were gone. After a while this beautiful little bauble attracted the gaze of something that had never been much interested in the goings on of the building services room before. The gaze of something that usually remained safely dozing away from human eyes, sometimes for centuries at a time. A few seconds later the paperweight was gone.

*

The creature had had to journey very, very far in a short period of time to snatch its prize from the building services room. It had journeyed through the quietest of places and prided itself on being able to go on its way without making a sound or leaving a mark. But its absence had been noted. When it returned to its usual haunt there was an awareness of its business. A wakefulness, and an awareness that demanded an answer, demanded words of explanation.

“It’s mine,” the creature said to its acquaintances, others of its ilk, “I found it, and finders keepers, as everyone knows.”

Its acquaintances took this statement at face value, their wakefulness faded, they turned over and went back to sleep. They had been dozing for a very long time and only woke now and again to exchange a meagre few words. Things returned to their usual sleepy calm and the incident might have been very unimportant, if only Quint had let things lie.

*

Quint was in the building services room with a tape measure, a calculator and a football. He was bouncing the ball, doing calculations, and plotting points on the building services room floor. He had brought a marker pen for the job, but had found that he didn’t need it. Simply raking the toe of his shoe along the floor left a clear enough mark in the grime.

Quint was in the building services room because he had noticed that the paperweight was not among the remains on the street beneath his window. It had taken a few days to register. He had walked to the bus stop, to the supermarket, to the underground and back again, stepping over the little pile of glass each time until it had dawned on him. The paperweight wasn’t there, and there wasn’t enough broken glass to account for it. He looked around, trying to work out where it had gone, and that’s what had led him to the stairs leading down to the building services room.

Rather than search through the detritus and effluvium of the room’s floor he was putting his knowledge of geometry, ballistics and probability theory to work in finding the missing paperweight.

The problem was that his calculations were leading him to an unequivocally empty corner of the room. After running the numbers one more time, he put his equipment down and went to simply stand where he believed his paperweight should be. He noticed that a crack in the wall right next to him. He pulled his pencil from behind his ear and poked it into the gap. He knocked on the wall, listened at it, and after running the pencil up an down again he found that there was a large hollow panel secured by some sort of mechanism. Perhaps the paperweight had somehow ended up behind it.

He probed the mechanism holding the panel with his pencil and found that it was a strange mixture of the simple and the complex. It was made of the simplest of materials, he glimpsed wood and rope, but it wasn’t a simple latch that could be lifted from this side of the door. Quint looked for a keyhole, but couldn’t discover one. He decided that there must be some way to trip the mechanism and open the door from this side. He poked, prodded and hacked, without any success, but also without any intention of giving up.

In the end it took five days, but Quint finally managed to open the door, the first ever to figure out the way without being taught….

But what is Quint going to find?

Oh it’s so exciting. I’ll try and finish it as soon as I can.

3D Model Spaceship with Interior in Blender 3D

There is a huge amount of exterior art depicting spaceships, but a relatively limited number of examples of illustrations showing interiors, and I have decided – to even things up a bit – that my latest work in progress, “The Packard”, should have some interiors. Some detailed spaceship deckplans for role-playing games would be cool too, like these nice spaceship deckplans. But first I’m going to concentrate on creating some images of the interior.

This spaceship bar room needs furniture, and a biggger window.

 

I wanted to curve the edges of this mesh, but how?I zoomed in on my spaceship mesh and the first thing I decided to do was punch a hole in the wall so you could see the planet outside. I immediately came across a problem however, I wanted big friendly windows with circular edges to the 3D mesh, but  how would I make the edges of the mesh a perfect circular curve. I was Googling around thinking that weight painting might be the answer, when I encountered this great idea of simply using a guide and moving the vertexes by hand in 3D Model – Sports Car – Alex Salters Profile. I immediately gave it a try, and it worked like a charm, although it was quite fiddly and time consuming, it got good results.

Just follow the guide, one vertex at a time.

I like the view. With the new improved windows, and raising the floor of the spaceship mesh the room started to look a little more like the sort of space where player characters in a science fiction role playing game, or strange little space monsters might like to spend some time. There would be some places to play strange alien card games and listen and dance to alien music only just heard at the edge of human perception.

70s-influenced spaceship bar

And it hasn’t deviated too far from the original concept sketch either, at least not yet, and that’s pleasing because it’s often very difficult to get a collection of 3D meshes and textures to produce just the effect you’re looking for.

I’ll be posting the completed Packard spaceship here, both interior and exterior, as soon as it’s done. And probably a few more in-between stages as well.

Gnomad2 for MP3 players for Puppy Linux, for inspiration while I’m thinking up spaceship designs.

 What big feet you have little spaceship!

I have a Samsung U4 pebble-looking MP3 player that I’m very fond of. The only problem was the heck-awful software that it demanded me to install on my Windows machine before it would let me add any music.

But now that I have a Puppy Linux machine I thought I might be able It's pretty and it sings!to find something a little more user friendly and a little less inspired by iTunes. And find something I did, Gnomad2 for MP3 players, which loads in about a billionth of the time EmoDio takes. There was one little glitch when Gnomad2 didn’t add a desktop icon, but I just turned the usual Puppy Linux USB stick purple – like my player – and gave it a black screen also like the one my Samsung U4 player has, and I used that as the logo; and I think it looks quite cute on my desktop.

I’ll be looking for some Star Wars music to put on it, and perhaps that “Ground Control” song by David Bowie, oh yes and that 80s music that David Lynch put on the Dune soundtrack. You bet I’ll be listening to that crazy stuff and reading a science fiction novel on my phone – and the spaceship inspiration for my next piece of 3D sci-fi art will come flowing, at least that’s the plan. 

And this week “unbalanced” is the word on Illustration Friday – a cool art challenge site I take part in – and of course my mind turned to spaceships, but a spaceship design that would be somehow unbalanced.

A perfectly balanced spaceship, for now. I opened Blender and loaded up the work in progress mesh of my latest spaceship, The Packard, to see if I could unbalance it in some way. And after looking at it for some time I decided to give it really big landing gear. The landing gear on this spaceship is square pods with a strut coming out the bottom which to anyone at all familiar with British sci-fi are reminiscent of those on the Space 1999 Eagle. But with such a diabolical and unbalanced change how would the spaceship look when it got rendered?

Actually I quite like the oversized landing pods… Hmm… Maybe I’ll keep them.

If you want to suggest some music to listen to for spaceship inspiration just leave me a comment.

3D Spaceship Motion Blur, Asteroids and Planets

A spaceship, off into outer space. The first thing that jumps to mind when thinking about the word blur – well at least in my science fiction steeped mind – is the motion blur of a spaceship rocketing through the interstellar void. (Blur is this week’s word on Illustration Friday the art challenge website – see the left-hand column for the link).

I decided a blur of a spaceship was a fine idea for my picture for the art challenge site and got going with my preparation. To make my interstellar void I started looking for NASA images of space, such as this NSSDC Photo Gallery: Asteroids where I selected a nice asteroid, or this Gimp fan’s selection of images where I Dinosaurs watch out! downloaded the big old planet in the background of the illustration.

I wanted the asteroid I downloaded to be in the foreground, so I had to turn it into a png with a transparent background. I used a particle system to make the segment of the planetary ring in the background, loaded up my planet and then set to work on the mesh for my spaceship.

I made two duplicate copies of the 3D spaceship mesh, one to act as the outer hull, and the other to act as bits of metal structure that poke out from it. I had the most fun with the texture for the outer part of the spaceship. I was inspired A megatron coloured spaceship. by the surface of the asteroid, and I wanted to give my spaceship a skin with a similar texture so it could easily hide in an asteroid field. In the illustration the asteroid field is a ring of debris surrounding an unlucky planet after its moon has been blasted to bits.

I was just considering what set of table top RPG rules the spaceship would best fit with, and if there were any new free science fiction rules sets I could root out when one of my posts was commented by an RPG  enthusiast with some free RPG links on his site. Up With Role Playing Games. The links are in the left hand bar, I do like a good collection of links.

The only thing left to do was load the render into Photoshop anThe 3D spaceship blend got quite complexd add some windows, a plume of atomic fire coming out of the engines and of course the motion blur that was the inspiration for this image – thanks to Illustration Friday.

The only problem was, I liked all the detail on the surface of the spaceship so much that I couldn’t bring myself to blur it more than a tiny bit around the edges.

Oh well…

UNetbootin – Puppy Linux – The Geek vs The Dead Laptop

My Linux is working!In an epic battle like that of Hemingway’s The Old man and the Sea, I’ve been locked in combat with an old and recalcitrant laptop – using UNetbootin – Homepage and Downloads as my metaphorical fishing rod.

The big problem was that the laptop had had it’s operating system wiped and had a dead CD drive. Without an operating system it was basically an oblong shaped paper weight, but to put an operating system back you usually use a boot CD. Any installation I attempted would have to be unconventional to say the  least.

After lots of Googling I worked out that it was possible to break into the laptop’s bios – by pressing f2 when prompted at startup, on my machine – and enable USB booting. This gave me a way in, but how was I to get an installation CD, or boot CD onto a USB drive. This is where UNetbootin came in. It allows you to turn any .iso files (the starnge hunk of data on a boot CD) you’ve downloaded into a bootable USB stick. In theory.

After a long period of trial and error I discovered that my computer would try and boot from the hard disk first and then had to be rebooted from the USB stick by pressing the power button again. I doubt many people will have this problem on more modern machines, but my Packard Bell laptop is truly ancient.

Working LINUX, artist's impression. Then it turned out that my first choice .iso – the latest version of Ubuntu – would not work from a USB stick. It just refused, for me on my machine at least. This is when I learned to download my own copy of the .iso and direct UNetbootin to that rather than let UNetbootin download its own copy directly. That way I could try a few times to create a USB without downloading 700 MB of data over and over again.

Eventually I gave up on Ubuntu, (I eventually got it working by transferring the files to the hard disk and rewriting Grub, but it was unstable, didn’t remember changes between sessions and I only managed it much later), so working through the download options on UNetbootin I found something called the super grub disk. And when I tried it, it was the first thing that booted itself and looked anything like an operating system. It gave me hope that I would one day have my computer living and working again – little did I know that that was to eventually take well over a week.

Emboldened by my success with the super grub disk I decided to try to install damn small linux (I figured if it was damn small it would be easier to install), but it wanted me to partition the hard drive. The greedy little beast waned 200MB.

So I reinstalled super grub disk because I had noticed it can be used for hard drive partitioning with a function called GParted, which didn’t look easy or intuitive but I decided I was going to give it a go. Little did I know how often I would be using this app to try and sort out partition tables after I had mangled them, mount drives, unmount them and flag them for booting.

At first GParted didn’t recognise the hard disk of the ancient old laptop I was trying to save, but after a while it noticed it. I’m not at all sure what step I took that made the difference. Just installing and reinstalling lots of operating systems to ram (they all have gparted on, and one version noticed it).

After several attempts at partitioning and trying lots of different versions of Linux, eventually everything went right and I have an operating system on my laptop. I have a laptop that will start without needing a USB stick and the files I save on it are still there next time I boot it up. The OS I ended up with was Puppy Linux.

I downloaded the .iso and put it on the computer using UNetbootin and the install app included on the OS desktop once it has booted into ram. I used the same USB after boot up to move a copy of the .iso to a tmp folder, remembering to tell the installer where to find it so it could be mounted, I made sure to put grub exactly where I was told and I remembered to flag the hard drive as bootable. If that all sounds like gobbledygook it’s probably because you haven’t just spent a week and half trying to install an operating system.

Can Ubuntu Linux save my zombie laptop?

Help, Ubuntu too big, can't cope! OK, I’ve decided to try my boot USB stick with a bigger Linux, but which one? This online test zegenie Studios Linux Distribution Chooser recommended that I use Ubuntu, and it does seem like a good choice, but the download is 600 MB big. I only have an internet contract that allows me 1GB web surfing per month – and so 600 MB would be a huge chunk of that.

I hate the way companies impose these stupid small limits on internet use. Is it significantly more expensive for a company to provide 10 GB of service than 1 GB, or is it just a scheme to make money from us powerless idiots who have to use the service? I know which I suspect.

Anyway, as my ancient Viao laptop doesn’t even have Wifi I’m going to have to hop on my girlfriend’s computer to download the file. Right now though she’s working on important things – read FarmVille – and so it’ll be a while before I can do my Doctor Frankenstein impression, jump on top of the laptop, look up to the imaginary film camera in the sky and scream… “Live! Live! Live!”

Or make the boot USB and switch on the computer – not as dramatic but probably more accurate.

I’m reusing the 3d image of a laptop with skull and cross bones on the screen being attacked by files, it seemed to fit and I like it very much. I made the illustration with the Blender 3D suite, and I was wondering if that will run on the new Linux laptop, assuming I get it working. It appears that the Blender 3d visuals creator will run no problem on Ubuntu, so the plan is on go ahead. That 600 MB is taking a long time to download though.

Fast like a 3d spaceship hyperdriving through a shaft

here'is that spaceship sketch

I’ve been experimenting at the interface between 2d black and white sketches, Lights, action, spaceship! and full-colour 3d images again – this time with one of my cute little spaceships. I had had a sketch of a small elegant little spaceship hanging around for a while, here’s that spaceship sketch as if first appeared on Spiralcat, but when I saw that the word on Illustration Friday this week was “fast” I decided to work on it a bit more – and maybe turn it 3d.

darker meener spaceship On one of my many photosafaris I had taken a picture of a corner of a train corridor which I thought would look very nice as a high-tech background to a 3d image. The spaceship sketch cut out and made 3d by laying it on a mesh in Blender was already starting to look more effective – but I wanted it to look even more 3d illustration like.

I spent a few hours messing with the placement and intensity of the lights and sculpting the mesh that was supporting The corridor already look futuristic, doesn't it? the spaceship sketch. I think the image is going in the right direction, but it’s far from complete yet.

I need to add a lot more 3d detail to the corridor that the spaceship is flying through and to the spaceship itself. Then the final touch will be using Photoshop to add some motion blur to the action in the background of the illustration. The whole thing has already come a long way from it’s individual elements though.

Spaceship artist out…

I always like these behind the scenes shots

Guardian inspiration for my 3d CGI illustrations and…

Big 3d eagle smash Tory, grrr... The Americans (not just the Democrats, the Republicans have voiced similar concerns) have told off the Tories here in the UK for embracing European partners with views that are a little too worrying, a little too closely. The Guardian comment piece that inspired this editorial illustration.  I immediately wrote a little something for my blog Dragonbat when I saw this comment piece and of course, I would need an illustration.

I decided on something simple that told the story as directly as possible. So America’s anger is represented in the illustration as a big nasty 3d eagle with red eyes. As Europe is the backdrop to the story, we have the simple blue flag with stars in the background of the of the image, actually it is more accurately an image texture on the floor of the 3d space of the illustration. But…

scribble, doodle, scratch, ah.. done. How to represent the Tory party was a little more problematic, their leader David Cameron is a bit bland and hard to caricature, but I couldn’t think of a better option. I gave him a very dubious looking arm band in the European colours to signify the bone of contention in our story and there you have it, done.

From initial sketch to completed illustration the whole image with 3d elements added in the ever reliable 3d workhorse Blender and a few tweaks done in the more jittery and expensive, but still useful, Photoshop took about three hours. The picture isn’t perfect – and there comes a time when you just have to call it done – but the huge advantage of this illustration technique is speed, it allows you to add colour and interest even to something as fast moving and ephemeral as a blog post, and that can’t be a bad thing.