My animation was starting to take shape. I had a cat – admittedly a cat that looked like some kind of evil robot sock puppet (but I’m going to work on it) – and the cat moved, so now all I had to do was add a little music and a few sound effects and I’d have worked out all the elements I needed for creating animations. All I’d have to do next is improve and work on each element of my new 3D animation until it reaches the sort of level I’m aiming at.
Simple, or at least that’s what I thought.
I started my “journey into sound” with this page Doc:Manual/Sequencer/Audio – BlenderWiki and it looked good. It looked like Blender has some very useful and complex tools for adding sound to animations. For my test sound I found a great sample of a cat meowing at this site (unfortunately things have changed since my last visit and now you have to register to be able to download – and then you are only allowed five downloads per month for free. Why is everyone always trying to monetize? Ok I’ve got a couple of Google ads on my site myself, maybe I’d better shut up about that and get on with trying to put sound on my animation).
Of course the sound didn’t work first time, but I wasn’t expecting it to; I’d had some experience of how complex a thing sound files can be. So I kept tinkering with settings and crossing my fingers. I played version after version of my animation but it resolutely remained a silent movie. I saw movement and heard sound when I played the animation in Blender, but not when I played the complete rendered version in QuickTime; so what had I done wrong?
It was time to search the internet for poor unfortunates with the same bad luck and technical difficulties as me but more advanced problem solving skills. Luckily I found the answer, or at least I thought I had, I found some very clever settings for the Blender sound controller. The only problem was they didn’t work and apparently this is a problem with my XP setup, the version of Blender I had was never going to be able to add sound to a QuickTime movie. The new Blender version 2.49 on the other hand promised “Plenty of fixes in Sequencer ffmpg support and audio…”, so I downloaded it, and the sound controls did have lots of new buttons and toggles to play with. But the program still wasn’t able to add sound to QuickTime.
So now what was I going to do? Lots of the people with same problem had written about buying horrendously expensive Adobe software to add sound to the .mov files that Blender produces. There was no way I was going to wimp out and do that. I searched sites with free and open source video solutions and ended up finding out that I could use VirtualDub with the QuickTime Plugin to add sound to my animations. This would produce a .avi output however and I wanted to stick with .mov – not for any good reason, but just because I had already set my site up to play QuickTime movies and didn’t ant to change everything to get .avi working instead.
I finally found MPEG StreamClip on this list of video editor software and it did the job. It would have been great if I could have found a way to add the sound directly in Blender, but at least I avoided paying megabucks for Adobe software to solve the problem.
This Blender 3D tutorial

