I’ve recently been tempted – prompted by playing lots of FarmVille – to make a game using Blender, so I’ve been reading tutorials like this one –> Blender 3D: Noob to Pro/Platformer: Creation and Controls – Wikibooks, collection of open-content textbooks. It looks hard of course, but not so hard that I’m totally put off from trying.
The next tutorial along makes designing a maze game seem almost easy. After reading it I decided definitely to have a go at creating my own game. It would probably be a space game rather than a maze game though.
And once the game is done I can save the results to an exe file to be used on Windows machines. That’s cool.
But what should my game be about. I think the easiest would be a 3d game with 2d action. I’m thinking of a spaceship having to navigate through an asteroid field.
One of the things I’m not totally over the moon about with modern games is that each level is programmed and set in stone. If there is a bad guy hiding behind a hay bale in level one of the game the first time you play it, then he is going to be there every single time you replay it.
For me, this just makes playing games a tedious exercise in remembering what comes next. I would much prefer to randomize the placement of these obstacles and in the space game I’ve just started to design in my head that’s exactly what I’m going to do.
Just reading tutorials, which might seem dry, can be a great source of inspiration for my own art and illustration, and soon game design.



