3D

New spaceship design gallery, and some SEO tips

This spaceship design is an example of the sort of spaceship that might be used by characters in a science fiction role-playing game when they want to avoid being seen as they go about their adventures.

It’s a good example of the sort of science-fiction illustrations I’ve been doing recently, illustrations more orientated towards role-playing games or graphic novels, and also the work I’ve been doing on StarbrightIllustrations.com, making sure its focus is right.

The work I’ve been doing on Starbright Illustrations, turning it into the showcase for my work that I’ve always intended, is actually a lot of fun. It’s creative and colourful and intuitive, mostly using the free web design app Kompozer. I have done a lot of work on the science-fiction illustration gallery, and I believe it’s ready for visits from the public.

It’s a full-colour selection of the best of my recent work. Most of the images are spaceships, but there are also a few robots and vehicles too.

At the same time as providing an outlet for my work the blog and website carry ads too, and these have been making a little tiny bit of money, usually between five and ten ponds a month, which is enough to cover the costs of hosting. I was thinking perhaps I can do a little better than this, so while redesigning the site to make it a better display case for my illustrations and art I also did a bit of research – Googling – to find ways to make the site more SEO friendly, and improve ad performance. One thing that came up time and again was keywords.

It seems having really good keywords on your site will greatly improve ad revenue. So I found a list of keywords, and it makes depressing reading. They are absolutely all about finding loans and more money.

I think I’ll stick to my spaceships and illustrations, there’s no way I’m going to write about loans, car insurance and mortgages, just to increase my ad revenue.

Shark-like spaceship design with exaggerated perspective

From now on I’m going to be coming at all my sketching from a spaceship or science fiction point of view, because it seems to be what the vast majority of visitors to this site want. Every week I’ve been producing sketches for an art challenge called Illustration Friday, and these sketches are going to be no exception to the new sci-fi spaceship ethos of the site.

The word this weak on Illustration Friday is “perspective” and this seems the easiest thing in the world to turn to a spaceship theme, after all it is very common for a sci-fi artist producing an illustration for their spaceship design to show off it’s vast size by adding exaggerated perspective to the image.

I’ve done something similar in the image above, by exaggerating the perspective of the spaceship in this image I have added to the feeling that it is screaming along – although in space nobody can hear you scream – very low over the surface of an asteroid.

I created this sketch very quickly, which is one of the aims of Illustration Friday, but I’m actually very happy with it. The spaceship looks very dangerous and powerful indeed. I have given it a little streamlining so that it can land on the planets of an unsuspecting role-playing game universe, but it is still very much a large spaceship. It’s very at home in the empty voids of the spacelanes of any game setting.

I wouldn’t be surprised if I make time to work this image up into a finished illustration, using either GIMP, Inkscape, Blender or all three. I might even take time to work out some floor plans, complete the design and statistics and write some fluff about it. I’m really quite pleased with it.

Short Story and Illustration

Here are the first 1199 words of a short story I’m trying to write. I’ve got the idea in my head that as well as producing an image for Illustration Friday it’ll be cool to have a short piece of fiction to go along with it. Neither are quite finished yet of course, but I was feeling excited enough about this new idea to want to post these early versions.

The word on Illustration Friday this week is Propagate, and I thought some story about a small action that had large and unpredictable repercussions would be cool.

The tricky bit is going to be coming up with an illustration that has something to do with both the word and the story that I write based on the challenge word.

So far all I have is the scan of a sketch, but it’ll be going into Inkscape and Gimp as soon as possible. The piece of short fiction being illustrated will also grow from these two pages here to be a proper short story.

Propagate.

Quint always stopped whatever he was doing to watch a sunset. It was a sort of rule of his, although he didn’t observe it quite as perfectly as he thought he did. If a particularly interesting show was on TV, or if he was in the shower for example, sunsets could end up being ignored now and again, but he certainly had more time for sunsets than most.

Today all he had been doing was reading the paper, as he looked up to turn the page he noticed through his twelfth floor window that the first darkening of the sky before sunset had begun. From where his building was, in Kilburn, he could see from Hampstead Heath, at the outskirts, into town as far as the tall buildings at the centre of London. It was a summer day, the smog added a beautiful ochre accent to the sunset and he appreciated the sudden cooling of the air coming in through the open window into his stuffy little flat.

Quint reached to the left for the newspaper he had put down just a few moments ago. It wasn’t there. Quint’s fingers moved from side to side looking for it, and knocked into his half empty glass of Montepulciano. The glass teetered and started to fall, Quint made a grab for it sending it sailing away off the ledge, and along with it an old paperweight he had been using to prevent his newspaper blowing away. The paperweight didn’t matter, it had been picked up at an old second-hand store for four quid and no good reason, but the glass, the glass had been delicate and expensive, still was, it hadn’t quite reached street level yet, though it had of course disappeared into the dark zone between his reading light and the street light many floors below. He watched the fuzzy orange circle made by the street light and fancied that he saw a twinkle, and heard a noise. He continued staring for a few moments more, then reached out and found the newspaper on his right, closed the window and went back to his story.

The glass meanwhile was lying on the pavement, shattered into pieces, shards and dust, its cargo of red wine already strewn to the winds. But the paperweight had bounced. Bouncing is not something that a glass paperweight usually does, but this one had. Without leaving a single chip of glass behind. It had bounced from the pavement down a staircase and through the open door of the building services room of Quint’s block of flats.

The building services room’s functional title did little to disguise the terrible stinking hole that it actually was. It was a pit filled with odorous things of every conceivable kind, some confined to the three huge metal bins, but most lying where they had been dropped or thrown. The way this paperweight bounced was most unusual, it ricocheted of the bottom step and skipped across the room to a very dark corner at the back where no such paperweight had fallen before. The orange sodium gleam of the streetlight was reflected in the facets of the paperweight, dazzling and glinting as car headlights were momentarily reflected and then were gone. After a while this beautiful little bauble attracted the gaze of something that had never been much interested in the goings on of the building services room before. The gaze of something that usually remained safely dozing away from human eyes, sometimes for centuries at a time. A few seconds later the paperweight was gone.

*

The creature had had to journey very, very far in a short period of time to snatch its prize from the building services room. It had journeyed through the quietest of places and prided itself on being able to go on its way without making a sound or leaving a mark. But its absence had been noted. When it returned to its usual haunt there was an awareness of its business. A wakefulness, and an awareness that demanded an answer, demanded words of explanation.

“It’s mine,” the creature said to its acquaintances, others of its ilk, “I found it, and finders keepers, as everyone knows.”

Its acquaintances took this statement at face value, their wakefulness faded, they turned over and went back to sleep. They had been dozing for a very long time and only woke now and again to exchange a meagre few words. Things returned to their usual sleepy calm and the incident might have been very unimportant, if only Quint had let things lie.

*

Quint was in the building services room with a tape measure, a calculator and a football. He was bouncing the ball, doing calculations, and plotting points on the building services room floor. He had brought a marker pen for the job, but had found that he didn’t need it. Simply raking the toe of his shoe along the floor left a clear enough mark in the grime.

Quint was in the building services room because he had noticed that the paperweight was not among the remains on the street beneath his window. It had taken a few days to register. He had walked to the bus stop, to the supermarket, to the underground and back again, stepping over the little pile of glass each time until it had dawned on him. The paperweight wasn’t there, and there wasn’t enough broken glass to account for it. He looked around, trying to work out where it had gone, and that’s what had led him to the stairs leading down to the building services room.

Rather than search through the detritus and effluvium of the room’s floor he was putting his knowledge of geometry, ballistics and probability theory to work in finding the missing paperweight.

The problem was that his calculations were leading him to an unequivocally empty corner of the room. After running the numbers one more time, he put his equipment down and went to simply stand where he believed his paperweight should be. He noticed that a crack in the wall right next to him. He pulled his pencil from behind his ear and poked it into the gap. He knocked on the wall, listened at it, and after running the pencil up an down again he found that there was a large hollow panel secured by some sort of mechanism. Perhaps the paperweight had somehow ended up behind it.

He probed the mechanism holding the panel with his pencil and found that it was a strange mixture of the simple and the complex. It was made of the simplest of materials, he glimpsed wood and rope, but it wasn’t a simple latch that could be lifted from this side of the door. Quint looked for a keyhole, but couldn’t discover one. He decided that there must be some way to trip the mechanism and open the door from this side. He poked, prodded and hacked, without any success, but also without any intention of giving up.

In the end it took five days, but Quint finally managed to open the door, the first ever to figure out the way without being taught….

But what is Quint going to find?

Oh it’s so exciting. I’ll try and finish it as soon as I can.

Anothe T-Shirt sale through RedBubble, Yipee!

Wow, I just sold another t-shirt on Red Bubble. Here is the page my t-shirt sold from. I had just about written RedBubble off as an avenue for getting my creativity, images and illustrations out there, but every half a year or so someone will actually purchase one of my pieces. This sale has brought the grand total of money I have earned from this site over the two years that I have been a member to fifteen ponds and a few pence. I know that doesn’t seem like a huge amount of money – it’ll pay the rent on my apartment for about ten minutes – but artistically every bit of encouragement helps.

This is a real person, parting with real money for a t-shirt design that I created, and when you consider the enormous amounts of competition on the Internet in t-shirt sales, that’s pretty cool. And it also gives me something positive to write about in today’s post, rather than my latest battles with Puppy Linux – although they might be more enjoyable to read about, I must admit.

It seems that I might have to think about investing more effort in this site again. It is quite time consuming to save my art in the huge format they require for a t-shirt, but it seems like they do sell. Every single t-shirt that has sold so far – all three of them – has featured a cute cartoon or comic book character; a space weasel, a fat little super hero and now a purple monkey, so it might be a good idea to revisit my RedBubble page and remove all the spaceships and killer robots and replace them with strange cute fat little monsters.

Hmm.. might be fun.

Favourite Sci-Fi online comic strip returns, this time created with Inkscape, Blender and GIMP

SF comic strip first frame

 

moonbugs strip frame2

 

I’ve been tempted to bring the Moonbugs out of retirement lately. Last year, when I was drawing this science fiction comic strip and posting the humorous adventures of the strip’s characters to various blogs, I was working by sketching a strip in pencil, scanning it into the computer and adding shading or colour with Photoshop.

That technique was quite time consuming and fiddly, and I was never 100% satisfied with the results, but now I have discovered a plethora of new apps to potentially get the look of my comic strip where I want it to be.

I’ve also decided that the traditional three or four panel horizontal strip might not be the perfect format for an online, blog-based comic strip. It might be a better idea to add each panel to the post as a separate image and allow the reader to scroll downward through the illustrations with the scroll wheel on the mouse. Even Apple Mac has this feature these days.

So now I just have to decide if I want to make 3D computer generated characters and put them in a vector art Inkscape world, or the other way around, or perhaps I want sketchy graphics tablet and GIMP illustrations against a 3D background. I could even do a pure vector graphics, super professional looking strip. The options are endless. I’m starting with Inkscape, and the first thing I had to find out was how to cut a hole in one shape with another, so I could put a nice ring round a background planet.

As I’ve just downloaded the latest version of Blender, 2.5 – it’s still in alpha testing right now, and I’m currently playing with it. I’m going to be sculpting a mesh of Caz the Moonbug who gets the most screen time. I might even rig the mesh before I render it, so that I can repose it and use it over and over again. It’s time to bring the Moonbugs out of their sketchy four-colour past and propel them into a bright and shiny 3D future.

I might even animate them. Hmm… this is going to be fun.

I asked the Puppy Linux Discussion Forum, can I use a tar.bz2 app with my 4.3.1 puppy?

Super cool 3D app. Can i get it to run under Linux?

I’m having a lot of fun experimenting with my new 3D sculpting and rendering suite, Blender 2.5, under Windows XP and I wanted it on my Linux machine too. But of course Linux has a reputation of being for nerds, and very difficult indeed to use, and installation of new apps is one of the things that is creating that impression. So how did I get on with the installation?

Let’s compare what you have to do to get this 3D app working in Linux with the simple and intuitive Windows procedure. In Windows all I had to do is download the Windows version, unpack it (even this can be daunting for inexperienced users, but unpacking a file seems simple to me now) and click the pretty icon with exe written underneath. Blender starts, no problem. But Linux. oh my goodness…

Take a look at this page of hints and tips about what might, and what might not be needed to kick the app into life. And this isn’t the most complex set of instructions I have found as I have been trying to install, oh no, not by a long chalk.

When people run into problems they start mentioning strange things like a scons package. To me that sounds like something that should be enjoyed with cream and jam. They also, with the best of intentions, offer lines and lines of gibberish that can be typed into something called a terminal, which looks like a c prompt and is just as cold and unresponsive. All mine ever says to me when I type the suggested clumps of It's a monster with one eye.computer geekery is “No such command or file.” Then it says “#”, and that’s it.

For those who enjoy laughing at the misfortunes of the less initiated here is a forum where I have been explaining the idiot things I have been doing, and begging for hints and tips.

Puppy Linux Discussion Forum :: View topic – can I use a tar.bz2 app with my 4.3.1 puppy?

Over the last few days of Googling around I have read thousands of similar stories of woe from billions (perhaps that last number was exaggerated) of other perplexed Linux users who can’t get stuff to install, compile, call it what you will. It might be a good idea for developers to offer already unpacked and compiled versions for idiots, sure they would be a couple of megabytes bigger, but they would be easier to use.

Having said all this I do have the old version of Blender, Blender 2.4, running on my Linux machine because a friendly forum lurker posted a pet – an easy to install version for my “distro” (Puppy Linux) – and a page of step-by-step instructions on installation. So with Blender’s great reputation for backwards compatibility I should still be able to swap files between the two machines and do useful work on both. And when 2.5 stabilizes I’m pretty sure that another kind-hearted forum spirit will take pity on us mere mortals and provide a Puppy Linux specific, easy to install Blender 2.5 pet package, with instructions.

It’ll probably be a while though…

I’m an early adopter, I just downloaded blender 2.5 alpha

Now that's a good looking interface! 

Wow, it’s great to be an early adopter of a state-of-the-art 3D editing suite like Blender. I feel like I’m at the cutting edge, blazing a trail etc. Of course all I’m really doing is poking about with something I don’t completely understand and reporting back some first impressions.

First Impression 1. It’s as easy as pie to install, just do like it says on the download page…

unpack the compressed file to the location of your choice.  

Provided the Blender binary is in the original extracted directory, Blender will run straight out of the box. No system libraries or system preferences are altered.

blender.org – Get 2.5 alpha.

First Impression 2. It looks good. The looks of the interface have always been a little functional and basic with Blender (some go as far as to say it isn’t intuitive), and an awful lot of people have listed this as their number one turn off when it comes to getting to grips with this complex and powerful 3D application.

But it actually starts with a 3D scene now! All the old tutorials always used to start explaining what you were looking at when you opened Blender – it was actually a 3D cube seen from above, but it looked more like a sheet of graph paper with a dark bit in the middle. Now that isn’t necessary, it’s obvious at first glance that this app is about 3D.

First Impression 3. The first thing I tried to do was select a face of the default mesh I was presented with at start up. As an experienced user I knew to hit the tab key and click with the wrong button on the face. I’m pretty sure that this idiosyncratic way of working is, as ever, going to be the biggest hurdle for new users. I couldn’t immediately see any new simpler-to-figure-out (i.e. intuitive) way of doing this. But I don’t want to sound too negative. This counterintuitive way of working is rally quick to learn, way less than a day, and most Blender users come to understand why it has to be this way and even like it.

First Impression 4. Next I deleted the face. Now here there has been a huge improvement in the interface. The tool I needed was right there on the screen, and it was very intuitive to use.

I’ve had the this great 3D editing, animation, rendering, you name it it does it suite on my hard drive for only a few minutes and it has already convinced me that great strides have been taken compared to the earlier versions.

More first impressions to come, I’m excited to get to grips with this new revamp of a classic elder statesman of CGI and I’ll probably be having fun and making discoveries long into the night.

Spaceships, some of my pictures are on page one of the Google image search for Spaceship pictures

I was looking for some spaceships as sources of inspiration for my latest 3D spaceship and imagine my surprise when i did a Google search with the words Spaceships and pictures. Two of my images where there on page one.

I’m always a little mistrustful of typing anything into an online textbox. I have often typed 200 word works of genius containing my thoughts on science fiction, spaceships, robots and other indispensable themes so many times, then hit post, only to be told that the page could not be loaded. And of course when you hit back arrow to get to the previous page – it’s empty. NOOOOOOO…

So now I absolutely have to have a blog client on my machine. I’m offline right now and I just saved these first four lines, that’s how paranoid my dodgy computers and other IT technology has made me.

As this is a test post I’m going to keep it short just to see what happens, although I will try to hit the 250 word minimum I once read about in an article on SEO, you might have noticed that an awful lot of my posts are exactly 250 words long.

I have been using the version of Blender that’s now running on this Puppy Linux machine, after heroic efforts to get it to talk to my x windows and graphics card – and my latest spaceship is going well. Unfortunately when I tried to insert a copy of the latest renders of the spaceship interior, and exterior with a nice planet in the background Deepest Sender just asked me for the image location without giving me a browse button to find the file on my local machine.

Oh dear I hope that isn’t’ going to be a deal breaker.

But as I suddenly suspected according to www.surfthemind.com/index.php/2008/09/17/power-blogging-tools-deepest-sender/ it seems impossible to post images from deepest sender. I’ll Just have to give Scribe Fire (another) try instead.

Scribefire’s image handling is basic to say the least, but at least I can upload them from my computer. There switched to Scribefire, and here’s an image, and a rather fine 3D one, of a spaceship.

As you can see this spaceship still needs a lot of work, both inside and out to make the renders look like they are even approaching a nice completed CGI look.

But the 3D meshes are taking shape and it shouldn’t be too long before they are done. Even including delays caused by me playing with my new Bamboo graphics tablet and trying to change the language in Inkscape to English. There’s always something else to fiddle with…

Thinking about designing and making games in Blender 3D

A basic spaceship mesh, rendered with nice lighting. I’ve recently been tempted – prompted by playing lots of FarmVille – to make a game using Blender, so I’ve been reading tutorials like this one –> Blender 3D: Noob to Pro/Platformer: Creation and Controls – Wikibooks, collection of open-content textbooks. It looks hard of course, but not so hard that I’m totally put off from trying.

The next tutorial along makes designing a maze game seem almost easy. After reading it I decided definitely to have a go at creating my own game. It would probably be a space game rather than a maze game though.

And once the game is done I can save the results to an exe file to be used on Windows machines. That’s cool.

But what should my game be about. I think the easiest would be a 3d game with 2d action. I’m thinking of a spaceship having to navigate through an asteroid field.

One of the things I’m not totally over the moon about with modern games is that each level is programmed and set in stone. If there is a bad guy hiding behind a hay bale in level one of the game the first time you play it, then he is going to be there every single time you replay it.

For me, this just makes playing games a tedious exercise in remembering what comes next. I would much prefer to randomize the placement of these obstacles and in the space game I’ve just started to design in my head that’s exactly what I’m going to do.

Just reading tutorials, which might seem dry, can be a great source of inspiration for my own art and illustration, and soon game design.

3D Model Spaceship with Interior in Blender 3D

There is a huge amount of exterior art depicting spaceships, but a relatively limited number of examples of illustrations showing interiors, and I have decided – to even things up a bit – that my latest work in progress, “The Packard”, should have some interiors. Some detailed spaceship deckplans for role-playing games would be cool too, like these nice spaceship deckplans. But first I’m going to concentrate on creating some images of the interior.

This spaceship bar room needs furniture, and a biggger window.

 

I wanted to curve the edges of this mesh, but how?I zoomed in on my spaceship mesh and the first thing I decided to do was punch a hole in the wall so you could see the planet outside. I immediately came across a problem however, I wanted big friendly windows with circular edges to the 3D mesh, but  how would I make the edges of the mesh a perfect circular curve. I was Googling around thinking that weight painting might be the answer, when I encountered this great idea of simply using a guide and moving the vertexes by hand in 3D Model – Sports Car – Alex Salters Profile. I immediately gave it a try, and it worked like a charm, although it was quite fiddly and time consuming, it got good results.

Just follow the guide, one vertex at a time.

I like the view. With the new improved windows, and raising the floor of the spaceship mesh the room started to look a little more like the sort of space where player characters in a science fiction role playing game, or strange little space monsters might like to spend some time. There would be some places to play strange alien card games and listen and dance to alien music only just heard at the edge of human perception.

70s-influenced spaceship bar

And it hasn’t deviated too far from the original concept sketch either, at least not yet, and that’s pleasing because it’s often very difficult to get a collection of 3D meshes and textures to produce just the effect you’re looking for.

I’ll be posting the completed Packard spaceship here, both interior and exterior, as soon as it’s done. And probably a few more in-between stages as well.