http://starbrightillustrations.com/blog/2009/05/22/spaceship-cracked-open-an-image-for-rpgs/
In my sci-fi role-playing game setting, a setting for Traveller – although I just downloaded the free version of the D20 system, so it could soon be for that too – the spacers are a superstitious lot.
This is only to be expected in an RPG galaxy full of monsters, psionics, super science, spaceships as powerful as demigods and outright magic (now and again). The space travelers are used to having to contend with powers and creatures so enormous and powerful that only the supernatural is any kind of protection from them at all. One such protection is the Tarazet cards. These cards are an integral part of the setting and are use even by the powerful artificial intelligences of the game universe as a chaotic attracter; a way of organizing their thoughts without depending on pure logic, an aid in predicting the future.
Of course the game master/dungeon master running the game session has the advantage that they pretty much know what is lying in wait for the characters, so the only difficult thing about introducing the Tarazet cards into your game is learning how to drop cryptic hints that are useful without giving the entire game away.
This little video is a nice example of the strange dangers and hazards awaiting the player characters and their spaceships as they try to get from one side of the game universe to the other. Apparently, according to this video at least, black holes are orbited by hot spots. It might be interesting to have a spaceship deal with the incredible gravity at a black hole, only to be endangered by these superheated areas.
Unless of course the Tarazet cards warned the players and allowed them to avoid this little danger.



